Everything for Hell Invaders is handmade. The animations, the idea and even the engine!
It was our first project ever with hardly any experience and knowledge about the development process. But we grew with the project and made a lot of experience that was vital for the next projects.
Here an example of an animation sheet:
Sonntag, 23. August 2009
The main character
The enemies
The perspective
Killing spree on the cemetery!
The game is based on the core element of original Space Invaders: a huge mass of enemies coming closer and closer. The Setting of hell invaders is a church with a nearby cemetery. The enemies are vile creatures from hell who emerge permanently from the top and have to be liquidized. In addition to that the player has to defend all the refugees hiding in the church from the monsters. No creature may slip through the priest into the church to kill the people hiding in there.
The game is based on the core element of original Space Invaders: a huge mass of enemies coming closer and closer. The Setting of hell invaders is a church with a nearby cemetery. The enemies are vile creatures from hell who emerge permanently from the top and have to be liquidized. In addition to that the player has to defend all the refugees hiding in the church from the monsters. No creature may slip through the priest into the church to kill the people hiding in there.
The Items
Beside the weapons we wanted to have three different ability Items.
The cross of exorcism as 1 up, the holy water grenade that slows enemies down, and gods will that freezes the enemies for a short time
The cross of exorcism as 1 up, the holy water grenade that slows enemies down, and gods will that freezes the enemies for a short time
Abonnieren
Posts (Atom)